
RATORY
[UPDATE 06/13/25 - WebGL ver.]
A rogue-evolved lab rat fights to break the cycle.
You're a genetically engineered rat, created in a secret lab full of failed experiments. Every death starts a new generation—with the potential to grow stronger, faster, and more mutated than before
🧬 Fight mutated beasts. ⚗️ Collect and combine body parts. 🐀 Build the perfect rat through bloodline evolution.
🔹 Features:
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Modular Body System: Equip Mouth, Arm, and Leg parts—each modifies different combat stats.
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Synergy Grid: Place 3 or 5 identical parts together to gain powerful stat bonuses.
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DNA & Inheritance: Carry parts to the next generation based on how far you get.
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Permanent Mutations: Beat bosses to unlock lasting upgrades that shape your playstyle.
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Generational Growth: The more you die, the more you can evolve.
🎮 Controls:
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Move: WASD
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Attack: Left Click
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Special (Slam): Right Click
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Dash: Double tap direction
🔓"Unlock your legacy. Evolve beyond Death."
🎉 Meet the Team 🎮
Powered by passion, sleep deprivation, and one deceptively simple feature that nearly broke us.
Axia – Our legendary programmer, miracle worker, and reason this game isn't just a menu screen.
(Probably made 90% of the game and fixed the other 10%. We’re not sure she sleeps. She made things work we didn’t know were possible. If it crashes? That’s because we tried to help.)
Elshad – Game programmer and full-time bad joke machine.
(Writes code and bad jokes in equal measure. Also the reason the UI works... most of the time. If a button explodes, it’s probably not entirely his fault.)
Veloxir – Environment artist, level decorator, and 3D soul trapped in 2D space.
(Usually a 3D artist, now he “models” lab equipment in 2D and hand-places every tank, crack, and glowing tube with disturbing precision. He decorates the entire lab—from background clutter to cursed corridors—while quietly regretting not staying in Blender.)
Luiszen – Our chaotic 2D character artist and accidental UI department.
(From heroic rats to horrifying meatblobs to that one cursed button—if you see it, she probably drew it. Characters? Hers. UI? Also hers. Sanity? Not so much.)
Dhyox – Game designer, spreadsheet whisperer, and GitHub ghost.
(Has 0 commits but 100 opinions. Somehow responsible for the game’s entire design, yet no one can prove he ever opened Unity. Mysterious. Essential. Untouchable.)
Submission for Mini Jam 186: Evolution!
Dev Note:
One of our bugs may have evolved a bit too far—possibly affecting the stability of the game.
The bugs mutated. We’re evolving the antidote.
Bugs are being hunted. A cure is being cooked.
Updated | 7 days ago |
Status | Prototype |
Platforms | HTML5, Windows |
Authors | Colony Productions, Dhyox, elshad_ryan, AxiaTheDeveloper, Veloxir1998, LuisZen.LZ |
Made with | Unity |
Tags | 2D, Dungeon Crawler, Game Jam, minijam, Singleplayer, Top-Down |
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